Kitase: As I mentioned in my developer message, the development speed is truly astonishing for a title of this scale. Thanks to the shift to the PS5 environment there, development of “FFVII REBIRTH” went smoothly Kitase: The fact that we produced “FFVII REMAKE INTERGRADE” after “FFVII REMAKE” also had an impact. Speaking of which, the fact that FF7 Rebirth is coming only to PS5 was a good thing for the dev team, as Kitase notes taht shifting development to the PS5 environment made developing Rebirth easier. In the same interview, the devs mentioned that the actual development time on the game hasn’t taken three years, as the studio spent one year making Final Fantasy 7 Remake: Intergrade and the PC version of Remake. Nomura: It’s just that the order in which you visit the locations has changed, but don’t worry, it doesn’t mean that some locations have been lost entirely. Some locations are visited in a different order. However, in “FFVII REBIRTH” you will not necessarily visit the locations that appeared in the original version in the exact same order. Kitase: I can’t reveal the specific scope of the story, but there are no major events from the original version that are missing from the entire story. Kitase and Nomura confirmed that players shouldn’t expect to visit locations in the same order as in the original FF7 in Rebirth, though nothing has been omitted, but rather, just the order of when you’ll visit specific locations that were changed. Speaking to Japanese gaming site Dengeki Final Fantasy 7 Rebirth Executive Producer Yoshinori Kitase, Producer Mariko Sato, and Creatuve Director Tetsuya Nomura talked a bit about the game’s development, and even some gameplay-related details too. While there’s no release date available yet, Square Enix has slowly been trickling info out regarding the game and its development. Just last month, Square Enix finally unveiled the second chapter in the Final Fantasy VII remake trilogy with Final Fantasy 7 Rebirth.
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